Reading Response #9

The readings for this week were a long list of different types of programs and sites that help with drawing up screen mock ups for our digital prototype assignment. They’re helpful resources to get us going in the right direction for this assignment and this site lists tons of sites with their various features that each of them have to offer. Each site comes with a bunch of different tools and programs that can help you bring your design project to life.

I didn’t realize just how many sites are out there that help people with exactly what we’re doing in class. I knew of some, but seeing how these are just some of them is eye opening. We have several to use from now and this reading/site is the ultimate helping tool to build upon. The bottom portion of the site has critical feedback full of comments from possible previous users of certain sites and some are suggesting other different platforms or how some can be improved in some areas.

Weekly Reading Response #4

The Design of Everything (Chapter 4 – Knowing What To Do: Constraints, Discoverability, and Feedback) – Don Norman

In this article by Norman, he talks about the critical information that designers provide allowing others to diagnose and solve an unfamiliar problem with new technology/devices. He also discusses four types of constraints: physical, cultural, semantic, and logical. He says that constraints are “powerful clues, limiting the set of possible actions.”

Physical constraints are viewed as limitations in our society. Cultural constraints are the limitations we are given by other cultures around the world. Semantic constraints are the studies of meaning, and those that rely upon the meaning of the situation to control the set of possible actions. Logical constraints are normal everyday home repairing jobs such as repairing a clogged pipe or leaky faucet. Many of these pass by our heads without us noticing, but we actually depend a lot on these constraints when coming up with solutions to an idea we may be trying to resolve, in our instance, our design problem.

This chapter is important to our interactive design solutions because of the limitations we have put on us with the brainstorming and designing portion of the assignment. I believe we need these limitations to better our ideas and inspire us to strive to build the best possible product. Norman then continues with how to apply subjects like constraints, affordances, and signifiers to uses in our everyday lives. The four constraints listed by Norman will be very useful down the road of our project as we will have to apply each one into our design process to determine how we can learn more about our solution and gain knowledge in the process.

Weekly Reading Response #3

Thoughtful Interaction Design: A Design Perspective on Information Technology. Chapter 2 – Jonas Lowgren and Eric Stolterman

In chapter 2 of Lowgren’s and Stolterman’s book, they start with a quick oversight on what they believe design process to be in their own views. They talk about everything that makes up a design process, from its early stages of just a thought or idea to a specification. This process goes from the vision, the operative image, to specification. They state that this process is not a form of a method, techniques, or distinct phases, but rather the basic starting points on theories. You get a sense from reading this chapter that a dilemma is often considered a rough patch or even bad, but in this reading it’s explained that a dilemma is not actually a problem because it doesn’t have one “given solution.”

The second portion of this chapter seems to focus on the many aspects that go into the design process and varies ways a designer to could go about it. The environment in which an individual the designer is in plays a big part in the process because more often than not thats where the problem will form. Environment is typically in the first stages of this process as it calls for attention of the what the problem is. Its also important to stay critical about the vision of the project and being able to divide the system into smaller pieces will require an initial design of the entire system. According to the writers, a designer should be able to link different levels of abstraction through what they refer to as a fully “dynamic dialectical process” or where a designer or individual sees that each previous process step sets up the next.

This chapter is actually very insightful for everyone in class, myself included, as we start the process of actually developing our solutions. Both writers use a great detail and provide advice for designers of all sorts. It brings up various steps to perfecting an idea with whatever obstacles we may face along the way. The chapter helps us build guidance with their design process steps and unique perspective on the subject of design processing.


Drawing Connections How Interfaces Matter – Jan Distelmeyer.

In this article by Jan Distelmeyer, he discusses the importance/significances that computer interfaces have in today’s technology filled society. Interfaces have become more and more ideal that we often tend to forget of what we use them for. The use of these interfaces cannot be overlooked due to what we can do with them now that technology is rapidly advancing. He believes that there are interfaces we don’t realize are around us and use on a day to day basis.

Distelmeyer uses Katherine Hayle’s statement that the use of social media platforms or the upcoming media sites and platforms have created “environments in which physical and virtual realms merge in fluid and seamless ways.” He urges for the studies of interfaces and claims its really important to do so. Interfaces exist in many terms of our lives and whether we chose to acknowledge them, they are there and have a lot of influence in our modern age. Hearing about the growth of them and how far we’ve made them come with each new technological breakthrough is eye opening.

This article was an interesting read, especially as someone who relies heavily on my phone and several forms of media, because I wasn’t fully aware of what exactly an interface was or how exactly they were involved with newer technology. Although at times it was a bit tough to digest, the overall message was provided with good detail and made it easy to understand to someone who may not be aware on this subject.



My name is Hugo Jimenez Gonzalez and I am a 3rd year transfer from San Jose. I went to Evergreen Valley College where I graduated this past summer with an AA Degree in Communications Studies. I somehow managed to maintain one job while going to school at a pizza joint, and coached middle school level basketball for two years. I don’t have much experience in interaction design, but I’m always open to learning new things and excited of what it could bring.